Animation - Design & Multimedia

Practice questions to test your knowledge and improve your understanding.

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Question 1 Easy Mcq

Orthographic cameras show what view?

Question 2 Easy Mcq

What is the control point used to manipulate the shape of a NURBS curve?

Question 3 Easy Mcq

Which of the following is NOT one of the 12 Principle of Animation?

Question 4 Easy Mcq

A character quickly changes direction, but his clothes continue forward at a different timing than his body. What is think known as?

Question 5 Easy Mcq

which is the technique by which movements of actual human is recorded as motion data and applied to rigs of animation models?

Question 6 Easy Mcq

3D space is represented by 3 axis. Which letter is not representative of one of these?

Question 7 Easy Mcq

Which of the following is the correct order of positions when creating a walk cycle?

Question 8 Easy Mcq

Which of these are associated with transparency?

Question 9 Easy Mcq

Which of these most accurately describe rigging?

Question 10 Easy Mcq

Which of these file formats is importable into most 3D packages?

Question 11 Easy Mcq

The digital process required to extend 24 fps to 30 fps when converting from PAL to NTSC for US viewing is called:

Question 12 Easy Mcq

Which 3d format can export the animation?

Question 13 Easy Mcq

which of the following is generally used for smoke effects?

Question 14 Easy Mcq

Turning on shadows would increase or decrease render time?

Question 15 Easy Mcq

What 3D data is included in the obj file format?

Question 16 Easy Mcq

Which process is used to create a coordinate system to map 2D images onto 3D surfaces?

Question 17 Easy Mcq

What kind of shaders use mathematical formulae to generate textures?

Question 18 Easy Mcq

_____________________ refers to using computer software to create 3D computer models of characters, props, and sets.

Question 19 Easy Mcq

In animation, which of the following terms represents deceleration?

Question 20 Easy Mcq

What process is used to combine rendered files into final images?

Question 21 Easy Mcq

True or False. 12 Animation principles are only for Character Animation.

Question 22 Easy Mcq

For creating a single model, which of these is a more efficient way to model in polygons?

Question 23 Easy Mcq

Which of these are NOT light sources in a three point lighting system?

Question 24 Easy Mcq

Without rigging you cannot do texture map on 3D model. True or False?

Question 25 Easy Mcq

What is the standard NTSC framerate?

Question 26 Easy Mcq

What is Gimbal Lock?

Question 27 Easy Mcq

The ________________ is used to prevent gimbal lock during animation

Question 28 Easy Mcq

Which of these workflows provide more photorealistic rendering?

Question 29 Easy Mcq

What's the process of animation that is done so that the audience will be able to understand the actions of a character as it relates to the story?

Question 30 Easy Mcq

What will happen to the animation when keyframes are placed further apart?

Question 31 Easy Mcq

which type of rendering produces 100% physically correct render?

Question 32 Easy Mcq

What kind of render pass measures the distances between surfaces to create soft shadows for compositing?

Question 33 Easy Mcq

Which of these aspect ratios is associated with widescreen images?

Question 34 Easy Mcq

Which of these most accurately describe rotoscoping in CGI?

Question 35 Easy Mcq

What process is associated with mapping images onto models?

Question 36 Easy Mcq

Which of the following actions would benefit LEAST from using Forward Kinematics?

Question 37 Easy Mcq

Which of these processes are used to simulate light passing through and bouncing out of translucent surfaces such as wax or skin?

Question 38 Easy Mcq

When beginning to pose a character, what body control do you typically begin posing from?

Question 39 Easy Mcq

The process of correcting a 3D model's geometry to one more suitable for animation is known as

Question 40 Easy Mcq

When you create an object,normals are used to define which side of a face or vertex is considered the "......" side.

Question 41 Easy Mcq

Which of these render settings need to be enabled to render reflections?

Question 42 Easy Mcq

What will happen to the animation when keyframes are closer together?

Question 43 Easy Mcq

Which process would you use to make a model of a 3D character animatable?

Question 44 Easy Mcq

True or False? You can NOT switch between Forward Kinematics and Inverse Kinematics during the animation process.

Question 45 Easy Mcq

What is the main advantage of recording the live action movement you intend to animate?

Question 46 Easy Mcq

Which of these are NOT viewing angles shown in quad view?

Question 47 Easy Mcq

What are Storyboards used for?

Question 48 Easy Mcq

Which of the following actions gives the illusion of weight and volume to a character as it moves?

Question 49 Easy Mcq

What Animation Principle prepares the audience for a major action, such as starting to walk or run?

Question 50 Easy Mcq

The difference between keyframes is called:

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